
…to the end!
It took years, but we came to an ending. I’m writing this after watching the finale of a famous TV […]
It took years, but we came to an ending. I’m writing this after watching the finale of a famous TV […]
A roleplaying game is a powerful tool, able to inject emotions, and emotions are a powerful thing: you need a safety net to avoid trouble.
The class born with Eberron came out with a new playtest iteration: is now good and satisfactory for fans?
Combat and roleplaying in D&D are two detached areas: when you roll initiative things change in many ways. Is this inevitable?
A discussion (in italian) on Fantasika’s facebook page and a Youtube video from Matt Colville intrigued me: the concept of […]
As per the Player’s Handbook, a D&D game is set upon the three pillars of adventures: combat, well ruled and covered […]