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RPGs

Games, systems, design and stories built around a table.

2 articles

The shopkeeper welcomes adventurers to a magic-item shop

Medium lame

4 min read

When playing a game, rules and actions get deeper when you focus on the core part. For example, in Dungeons & Dragons you focus on fighting monsters, slightly less on exploring danger...

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An orange twenty-sided die suggesting motion around its edges

Integral of motions for RPGs

3 min read

The concept of the integral of motion of a system is interesting. If you have something made of many interconnected parts that influence each other movements by impacts and/or forces of a...

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